#Animation:Master DXF
12-Apr-95 02:25:49
Sb: #164154-#Animation:Master DXF
Fm: EDWARD HARVEY 75533,3303
To: Steve/HASH, Inc. 74431,3563
Steve
Thanks for taking the time to inform us of your point of view.
<<3DS users! We still support DXF EXPORT!>>
Some of us have noted ( after extensive testing ) that dxfs exported from Hash
sculpture module, although they work most of the time in 3ds, have holes in
them which show up when they are bent with bones or smoothed with smooth (
Bones pro plug ins ). I will continue to use sculpture as one of my modeling
tools but its use is limited because of this problem. What happens specifically
is that verts on an edge are not attached but just lie on top of the adjacent
edge which has no corresponding vert. The mesh looks fine until it is bent or
smoothed. The fix in 3ds would require finding all of these loose verts,
creating a corrosponding vert across from them and welding. Way too time
consuming.
Are you aware of this? Is it fixed in the upgrade? I understand that its no
problem for hash users, and it may not be worth the trouble for you to fix it
in pursuit of some business from 3ds users.
Thanks
Ed