#Modify or original?
12-Apr-95 08:56:07
Sb: #Modify or original?
Fm: Timothy S. Bulson 73524,2012
To: Ted Boardman 71022,3001
Ted,
I sent the bronze.tga material. Sorry about the delay, I thought that by
putting that material in the library and sending the .mli file, you would have
what you needed. I thought you already had all of those .tga files. This one
came with Texture Universe. What I'm trying to do is take this material
(because it most closely represents one of the surfaces of an object I'm trying
to render) and blend in a pea-green/powdery-brown blotchy look. There is no
reflection quality present either. Would I be better off using another program
to create abnormal looking materials, or should I be able, theoretically, to do
it in 3DS?
Thanks,
TIM