#The Truth
Frank, as Brian said, we'd be interested in a very honest 1:1 comparison of
render times with _exactly_ the same scene parameters. Would you be interested
in doing benchmark for us and uploading the scene files?
– G
PS: Our antialiasing is so fast because we use an A-buffer, and LW uses a
Z-buffer. It also makes our AA much more accurate for nearly-vertical and
nearly-horizontal lines.