#Waterfall
Your feedback on WATRFALL.ZIP is just what I need.
Telling me specifically where I can do better is
very useful. I'm glad that once you
<figured out … the dialog box, everything went
really quickly.>
<the little box that comes up says "this may take
awhile… " so of course I wait and I wait, … >
Oops! A button labeled "Continue" on that box is
almost invisible (same color as the box).
<it says use the Camera Script_gen… >
<The script talks about seeing spheres …>
I should try getting more sleep before deadlines <g>!
Hmm, I wonder if the script itself can assign
one view to the camera.
<… its really neat! Those little boxes have a life of
their own. They don't look anything like what you would
expect keyframed motion to look like because its so
fluid. I find this most interesting, though I'm
probably not explaining very well. Yes I've created
very smooth animation motion, but these boxes look like
they're alive and I'm not sure why… maybe is the
elasticity or "exponent" you put in, whatever its quite
amazing. >
You got it. The lifelike fluid motion results from
elastic "surfaces" (like that of a tennis ball). As
you guessed, the elasticity is controlled by the
exponent. I find it remarkable that computing the
keys is so quick (10 frames/minute, for 200
particles interacting with 5 masses, on a 486-66).
<I point all this up just because I think future
examples might benefit … what seems obvious isn't
always…>
I'll use the information you've given me on the
next one. Thanks!
Ed K