CompuServe Messages

#The Truth

    13-Apr-95 22:32:23
Sb: #164650-#The Truth
Fm: Brandon MacDougall 74724,3165
To: BRENT W. MALNACK 73131,2027
Brandon, <<I appreciate your comments, however, having been a professional animator for 10 years now, I can count the amount of ray-traced animations I've done on one hand. I've probably created over an hour of animation in that time.>> Well my thinking is that with your background in animation you would like to see a ray-traceing option in 3DS. "I not sure that you don't " but if ya don't think is needed my glass statement stands. We could do a shoot-out, you with a stock r4 3DS and me with stock LW. <g> <<Ray-tracing does produce beautiful images, but the price is usually not worth it>> My price was 2400.00 for 3DS two years ago, and I still need a core 3DS Ray-tracer. my thinking that for photo stills/ backdrops this is very much needed. regardless of the time. Of course I am not saying to remove the scan line engine just add to it. Am I alone here? <<. Again, I was the original LightWave 3D product manager, and am still fond of the program. I just think that for 90% of working animators, where speed is crucial, ray-tracing doesn't matter.>> This response is only about my need for a core 3DS ray-trace engine not about LW. I have been told that ray-tracing has been a big wish for a long time and do not want it left out in R5. btw what about saving out the map from Mesh-paint ? as I am trying to get the boss pick it up. Brandon MacDougall Interplay productions