#The Truth
13-Apr-95 22:32:23
Sb: #164650-#The Truth
Fm: Brandon MacDougall 74724,3165
To: BRENT W. MALNACK 73131,2027
Brandon,
<<I appreciate your comments, however, having been a professional animator for
10 years now, I can count the amount of ray-traced animations I've done on one
hand. I've probably created over an hour of animation in that time.>>
Well my thinking is that with your background in animation you would like to
see
a ray-traceing option in 3DS. "I not sure that you don't " but if ya don't
think is needed
my glass statement stands.
We could do a shoot-out, you with a stock r4 3DS and me with
stock LW. <g>
<<Ray-tracing does produce beautiful images, but the price is usually not worth
it>>
My price was 2400.00 for 3DS two years ago, and I still need a core 3DS
Ray-tracer.
my thinking that for photo stills/ backdrops this is very much needed.
regardless of the time.
Of course I am not saying to remove the scan line engine just add to it. Am I
alone
here?
<<. Again, I was the original LightWave 3D product manager, and am still fond
of the program. I just think that for 90% of working animators, where speed is
crucial, ray-tracing doesn't matter.>>
This response is only about my need for a core 3DS ray-trace engine not about
LW.
I have been told that ray-tracing has been a big wish for a long time and do
not want it
left out in R5.
btw what about saving out the map from Mesh-paint ? as I am trying to get the
boss pick it up.
Brandon MacDougall
Interplay productions