#Help…Learn the Camera
15-Apr-95 23:14:06
Sb: #164592-#Help…Learn the Camera
Fm: Angelo Guarino [DTI Inc] 70323,3375
To: TBruno 76635,1274
Tburno,
After beating my head against the wall with trying to get smooth camera motion
.. I finally came up with the following. You might find it helpful as well.
I have in what I call a digital camera crane. It consists of a series of
dummy objects to which I link the camera and target. At the camera position I
have created 2 dummy objects I call cam-elevation and cam-asmyth. At the
camera target I create 3 dummys
.. trgt-elevation, trgt-asmyth, and cam-position. Next link them in the
following order.
cam-postion
trgt-asmyth
trgt-elevat
cam-asmyth
cam-elevat
cam1.target
cam1
Basically, by constructing this little "diddy", you can acheive almost any
complex motion by using only "end-point" keyframes in any one object's degree
of freedom. If you want to move into an object and then circle around you can
simply move the cam-position dummy and then when you reach it, rotate the
trgt-asmyth dummy. If you concentrate on trying to define each motion with
just "end-point" keyframes on each of the dummys, you can really get control of
your camera with really smooth motion.
Once you create this fella, save it as a 3DS file and import it into all of
you animations. Works great. Hope that helps.
Ang, President Dynamic Technologies, Inc. An Autodesk Systems Center for
Multimedia in MD