3DS /NT/ Win95
17-Apr-95 01:18:04
Sb: #165092-3DS /NT/ Win95
Fm: Tim Krego, [pro.image] 74513,747
To: Yost Group 76702,413
>>>If that's so, then NT requires 16MB more than Win95, because (the last time
I looked), my NT Performance Monitor told me that it was using 24MB just to put
up the program manager and the command shell.<<<
MS says NT requires at least 12MB and Win95 needs 8MB. You pretty much have to
double what MS says. I have 32MB now which is OK at the moment, though I don't
run anything under NT that needs as many resources as 3DS does/will need.
>>>The good news is that you get a tremendous amount of memory protection under
NT… infinitely more than under Win95. NT is VERY robust.<<<
I'm all for progress, but the problem I have with NT is that it uses much more
memory for the OS than Windows and especially DOS. With 32MB 3DS is borderline
for me (under DOS), since DOS only needs 2-4MB for pharlap stuff. Under NT I
need another 8-12MB for the OS. I can see most 3DSR5 users needing at least
128MB when you consider they will be able to run more than one application
under NT.
I'm anxiously awaiting SIGGRAPH to find out what the scoop is. I anticipate a
P6/Alpha system with 256MB RAM as being the dream machine for R5. With R5 being
9 months away it is to long to predict what will be going on.
If we do see the Win95 UI for NT by years end I hope you guys will support it.
Along with OpenGL for when those hardware acclerated video cards become
cheaper. Add those to the wishlist.