#Diffuse Lighting
I noticed at the last 3DForum meeting, while they were showing some Babylon 5
stuff done on the amiga I noticed that there was alot of surface detail on the
spaceships and I asked Mojo about that, And he axplained to us that they only
used diffuse lighting becouse they didn't want the surface to be shiny smooth
becouse most of the detail was in the the mapping not the modeling. He proceded
to show the side of a cylinder with a patchy, square,light grey to dark grey
area and the the way the light gleamed off of it. What I noticed is that the
light grey patches gleamed more than the dark areas which gave the whole
surface a much more detailed texture. It almost looked bump mapped but not that
drastic. What it looks like to me is that the diffuse lighting he mentioned
bounces off according to to the material luminousity which I havn't been able
to duplicate with 3DS materials editor. Am I missing something? -=Mike=-