CompuServe Messages

#Diffuse Lighting

    14-Apr-95 19:13:35
Sb: #Diffuse Lighting
Fm: mike philbrick 73641,2556
To: all
I noticed at the last 3DForum meeting, while they were showing some Babylon 5 stuff done on the amiga I noticed that there was alot of surface detail on the spaceships and I asked Mojo about that, And he axplained to us that they only used diffuse lighting becouse they didn't want the surface to be shiny smooth becouse most of the detail was in the the mapping not the modeling. He proceded to show the side of a cylinder with a patchy, square,light grey to dark grey area and the the way the light gleamed off of it. What I noticed is that the light grey patches gleamed more than the dark areas which gave the whole surface a much more detailed texture. It almost looked bump mapped but not that drastic. What it looks like to me is that the diffuse lighting he mentioned bounces off according to to the material luminousity which I havn't been able to duplicate with 3DS materials editor. Am I missing something? -=Mike=-