CompuServe Messages

Siggraph Present

    17-Apr-95 07:02:59
Sb: #165041-Siggraph Present
Fm: John Ellis 72440,3046
To: Don Landis 71673,3612
O.K. Don, after digging through my manuals this is what I found, which outlines what I've been telling you. This is regarding the 8 bit portion of the CCIR 601 specification. "The CCIR 601 Digital Standard specifies that 8 bits of information for LUMINANCE and 8 bits for CHROMINANCE axes are samples and stored… 8 bits allows a maximum 256 levels of information to be represented for each component (reduced slightly in CCIR 601 to minimise clipping of noise and overshoots). Approximately 16 million unique values can be represented in the CCIR 601 system. A random change of one Least Significant Bit (LSB) in 8 bits represents a SIGNAL to NOISE RATIO of approximately 54 db. This realistically exceeds the noise performance of most analogue video sources, recording and transmission systems. 8-bits was therefore chosen as a practical and commercially realistic standard for the industry." This is regarding the 10 bit portion of the CCIR 601 specification. "The CCIR 601 digital component standard specifies 8 bits to define gain RESOLUTION for LUMINANCE and CHROMINANCE signals and the D1 and D2 digital tape formats specify 8 bits recorded on tape." You'll also note that A65's A64/60's and some other's output 8 bits as well, so its hardly a 10 bit world… but to continue… "Two extra bits can be carried (if available) between equipment, via the 25 way parallel or serial digital interconnections. The extra two bits offer some improvement of images only when the source, recording means and replay systems work to this precision. This is rarely the case. The number of bits on the external connections should not be confused with the internal precision of a system. When 10 bit sources are connected to eight bit destinations by simply losing or truncating the last two bits the results are worse than an eight bit source." You'll note that in the PVR specs that they do not claim CCIR 601 specification. They claim a CCIR 601 resolution of 720 x 480. I suspect the reason they don't claim to meet the CCIR 601 specification is because its all processed in 10 bits. Where as the Ill Pro can claim CCIR 601 as it meets that specification in the model with 720×486 rectangular pixels. Outputting in CCIR 601 is only as good as the material you're inputting, same with the PVR. The truth is, although its of marginal relevance, <g> that while the PVR does not meet CCIR 601 specifactions and cannot integrate into a digital environment like say an Abekas Diskus which is also 10 bit but CCIR 601 compatible (as outlined in previous citations), the output can be theoretically better than D1 as a result. Theorectically is theorectically. There are alot of factors. Like in an Abekas you have 1 bit per disk arrays, whereas no configuration of the PVR allows for this kind of arrangement. So while it may be possible for frames from an animation to have that level of performance, it is highly dubious whether sampled live video will attain anywhere near that level, although I would expect it to exceed that which is currently available on the PAR. Another factor is how the 10 bits in encoded from RGB and what kind of rounding occurs when converted from RGB to YUV. This can get real messy and cause banding and contouring. This will be of more concern in the case of Non Linear editing and multiple pass layering, than of concern to the animator who just wants to store frames into it for real time playback. Something to check out though if you also plan to use it that way. For me its a cost effective solution, provided the output looks as good as I believe it will, and I won't have to give up my nice Ill Pro Framebuffer in the process as I would with the Max, so the two should wed well together. I can set the Ill Pro to run at the same resolution as the PVR. The options being 720×486 and the later, 720×480 being the same as the PVR which should allow me to paint box my life away. (well at least a portion of it, when I'm not animating. <g>) John