Waterfall
James,
You probably know that Ed, uploaded a flic of his likeness which explodes. You
could talk to him about that. What I've experimented with with good success is
Disintergrate on a tightly spaced grid. Then its just a matter of sizing and
placement of the nodes. Then you can texture map just like a regular plane. I
also used X-mas and applied Explode to it as well.
Both work, just depends on what you're looking for. As I recall the only
problem was a 64k face limit which I got around useing two planes but mapping
them simultaneously.
Hope this helps,
John