Texturing Metaballs
18-Apr-95 17:26:07
Sb: #165442-Texturing Metaballs
Fm: Kyle J. McKisic 75542,363
To: LEE STEEL 74547,177
Lee,
<< I did some experiments with using a higher face count
(smaller face size) and created a metaball material with bump mapping
and NOT the mshade.sxp. In some cases mshade did not seem to make THAT
big of a difference. The bump mapping will help disguise the faces.>>
you're absolutely right. I've found that as well. The only time I might use
Mshade is for say, chrome, mercury, or something that needs to look very
smooth, shiny and perfect. I've also found that just a texture map will do the
trick.
<< As with any IPAS….. experiment, experiment, experiment!>>
or, experiment, experiment, experiment, catch up on all the work you need to
do becuase you've wasted so much time, experiment, experiment, experiment,
catch up . . . etc. <BG>
-Kyle