CompuServe Messages

Texturing Metaballs

    18-Apr-95 17:26:07
Fm: Kyle J. McKisic 75542,363
To: LEE STEEL 74547,177
Lee, << I did some experiments with using a higher face count (smaller face size) and created a metaball material with bump mapping and NOT the mshade.sxp. In some cases mshade did not seem to make THAT big of a difference. The bump mapping will help disguise the faces.>> you're absolutely right. I've found that as well. The only time I might use Mshade is for say, chrome, mercury, or something that needs to look very smooth, shiny and perfect. I've also found that just a texture map will do the trick. << As with any IPAS….. experiment, experiment, experiment!>> or, experiment, experiment, experiment, catch up on all the work you need to do becuase you've wasted so much time, experiment, experiment, experiment, catch up . . . etc. <BG> -Kyle