PAR No Alpha Prob
>> call up the 8-bit alphas as a 3DS background<<
The only problem with that is then IFL's won't work. But I learned how to get a
good alpha split from 24 bit tga's and that is done by putting the seq.tga's in
the queue and put the same seq. tga's in the queue alpha
channel in the rgb mask queue with intensity option active. Then render with
alpha ON optionally with alpha split ON. Does that make sence?
-=Mike=-