CompuServe Messages

PAR No Alpha Prob

    17-Apr-95 18:57:11
Sb: #165053-PAR No Alpha Prob
Fm: mike philbrick 73641,2556
>> call up the 8-bit alphas as a 3DS background<< The only problem with that is then IFL's won't work. But I learned how to get a good alpha split from 24 bit tga's and that is done by putting the seq.tga's in the queue and put the same seq. tga's in the queue alpha channel in the rgb mask queue with intensity option active. Then render with alpha ON optionally with alpha split ON. Does that make sence? -=Mike=-