#Waterfall
18-Apr-95 10:12:55
Sb: #165315-#Waterfall
Fm: Martin Doudoroff/KUB 74664,2144
To: sanford kennedy 73201,1374
Sanford:
>> I'm working on a scene from my version of Rommel' North Aftica
campaign…command cars racing across the desert, sand storms, tanks crashing
through trucks and dunes, Howitzer's firing and bombs blasting. <<
Yowza! All computer generated?
>> I'm trying to recreate naturalistic liquid and particle flows. Also
sand… <<
I don't want to sound discouraging, but you'll find no EASY solution.
On one extreme, you can get your hands on a supercomputer and run a
scientifically "accurate" liquid dynamics simulation. On the other
extreme, you can paint up some clever animated texture maps and cheat
a bunch. It's possible that LenzFX Lumina (the new iteration) would
help you out with the clouds and airborne particles–I don't have the
software yet, so I don't know how far Aaron's gotten into the
Alias-like density rendering stuff.
As far as impact detection, you have applications like Keyscript,
which contain some rudimentary collision-detection functions, and
"canned" applications like Imagine Key Factory, which get more
sophisticated. Note that neither of these options are really oriented
toward simulating volumes of particles; they're more oriented toward
giving objects particle-based behavior. You'll find it a trivial
matter to bring your computer to its knees doing collision detection
of any sort.
I would look first for solutions based on image processing and texture
mapped effects, possibly combined with some of the options above for
larger debris.