opacity maps/backgrounds
25-Jan-92 18:23:50
Sb: #8240-opacity maps/backgrounds
Fm: MARTIN G FOSTER 70303,456
To: theodor grossman 73417,2322
My suggestion for trees uses a slightly different approach. Create a 2d
shape roughly corresponding to the outline geometry of the tree. Assign it
and bring it into the 3d-editor. Do planar surface mapping onto this
object, straight on. Now prepare your material with the texture map of the
tree at say 80%, a white opacity map of the tree on a black 0,0,1
background at 100%. Use two-sided, decal, and phong. Put this material into
your materials library. Go to the 3d-editor and choose that material,
assign it to the object. Now do a local-axis rotate on the object and hold
the SHIFT down to clone it. You now should have a reasonable 3d-tree. The
geometry should look like a "+" from above. Let me know if it works out.