#Meta-Muscles
24-Apr-95 20:41:34
Sb: #166523-#Meta-Muscles
Fm: Kyle J. McKisic 75542,363
To: david W. mennenoh 71561,2343
David,
thank you for your compliments.
<< how many different paths did you have to work with?>>
What you're seeing is 32 reference spheres that I animated over 30 frames and
took 20 snapshot objects of each. That is for one side – then I copied, and
mirrored the entire set.
<<how do you plan on animating him.>>
I have NO IDEA. 🙂
well, actually, I do. I want to make some tests before I decide. What I'm
really aiming for is to be able to animate this guy, and have the muscle groups
move and flex just as they really do. If I use Bones Pro, I'll be restricted,
in a way, because the cuts in the musclature will always be there, and when a
body builder flexes in different positions, some muscle groups blend in with
others, and there's no real definition there. But hey, I've got to finish
modeling him first. 🙂 ( I've still got the rest of the torso, neck, hands,
and legs yet to do!
<<How much time do you have in on this?>>
hmm . . . . 6 hours for the basic stuff – 3 weeks on my free time to tweak it
some more.
To give you an idea of how complex this is. on a scale of 1..10 this is a "10"
where my Face Hugger is MAYBE a "3". At present time I'm forecasting this will
check in at about 7,000+ reference spheres.
<< I'm just waiting for V2.0 to come outto buy it>>
why? If you buy v1.0, the upgrade to v2.0 is sent to you automaticly (no x-tra
$$$). And the main difference between the two is some interface changes
(including a real-time viewer) and Grouping and Layering ability. I'd suggest,
if you're planning on buying it, get it now, and start using it – that way when
you recieve v2.0 it'll be easier for you to pick up on the new features..
-Kyle