CompuServe Messages

#Meta-Muscles

    24-Apr-95 20:41:34
Sb: #166523-#Meta-Muscles
Fm: Kyle J. McKisic 75542,363
To: david W. mennenoh 71561,2343
David, thank you for your compliments. << how many different paths did you have to work with?>> What you're seeing is 32 reference spheres that I animated over 30 frames and took 20 snapshot objects of each. That is for one side – then I copied, and mirrored the entire set. <<how do you plan on animating him.>> I have NO IDEA. 🙂 well, actually, I do. I want to make some tests before I decide. What I'm really aiming for is to be able to animate this guy, and have the muscle groups move and flex just as they really do. If I use Bones Pro, I'll be restricted, in a way, because the cuts in the musclature will always be there, and when a body builder flexes in different positions, some muscle groups blend in with others, and there's no real definition there. But hey, I've got to finish modeling him first. 🙂 ( I've still got the rest of the torso, neck, hands, and legs yet to do! <<How much time do you have in on this?>> hmm . . . . 6 hours for the basic stuff – 3 weeks on my free time to tweak it some more. To give you an idea of how complex this is. on a scale of 1..10 this is a "10" where my Face Hugger is MAYBE a "3". At present time I'm forecasting this will check in at about 7,000+ reference spheres. << I'm just waiting for V2.0 to come outto buy it>> why? If you buy v1.0, the upgrade to v2.0 is sent to you automaticly (no x-tra $$$). And the main difference between the two is some interface changes (including a real-time viewer) and Grouping and Layering ability. I'd suggest, if you're planning on buying it, get it now, and start using it – that way when you recieve v2.0 it'll be easier for you to pick up on the new features.. -Kyle