#Font conversion
Actually I ended up pulling the cards after the 100 that were in 3DS
ended up on every BBS in the world.
If 3DS had a proprietary font format I'd gladly give them to Gary for
the next release, but I just have way too much work in them to let a
couple of people buy them and distribute them to the rest of the
world. If you're going to be at Siggraph this year, you'll actually
see some of my greatest works in some extremely interesting places. I
had a few people who wanted them sooooo bad that they specifically
wrote proprietary font formats to support them and simultaneously
protect my investment. Considering how easy it is to support a
proprietary format, ( a couple of lines of code), I have a feeling
that alot more companies are going to move in that direction. Fonts
for animation are actually at the other end of the spectrum from DTP
fonts, totally different needs and subsequently different design
specs. I've considered writing a nice routine to read proprietary
formats and allow 3DS users to access them and bring them into 3DS as
entities, kinda the best of both worlds. I don't have to worry about
them showing up on a 6 year old's 286, and 3DS'ers get access to them
for animation. I've just been way too busy to sit down and start
trying to write it. Wouldn't it be great to type paragraphs of type
in 3DS with perfect kerning, leading, etc. and then see it all appear
on the screen? How about a really great bevelling tool specifically
for type built in? You could actually see the bevels in real time and
adjust them in a window before you created the text. Neat idea, don't
you think?