Making Water
21-Apr-95 02:03:37
Sb: #165887-Making Water
Fm: ALAN IGLESIAS 70262,1240
To: Gregory MacNicol 71052,2201
Greg, Gary is off on holiday for a few days, so a quick response from
him is rather impossible at this time.
For research for your article, experiment with the water.sxp from the
Yost Group's IPAS boutique. Using it as a (water) bump map in a scene
with a complete environment (read: a "sky" mesh), I've gotten some
pretty decent water effects for a scan-line renderer. Automatic Flat
Reflection and Shininess Mapping can make the effect all the more
realistic. I could send you a tape showing this water effect if you
wanted.
Good luck on the article,
-Alan