Mesh Distortion
I am having a strange problem with an animation that I am doing using
release 3 of 3dstudio. The file consists of a 3d landscape and a
truck. The landscape is very large and compicated (over 200,000
vertices and 150,000 faces), it is also far away from 0,0,0. The
problem is whenever I do anything to the truck, such as rotate it or
scale it, it deforms horribly. The result is not usable. Has anyone
seen this before? What causes it and how do I prevent it without
moving my landscape?