CompuServe Messages

#PAR/RAZOR question

    24-Apr-95 20:15:08
Fm: david W. mennenoh 71561,2343
To: Robert C. Ritger 73041,3173
Of course the easiest way is to render to the PAR first and then use RP to edit the .ani's. But if your finished .ani will nearly fill the drive you'll have to use another method. This all depends on your particular system. I try not to save .tga's if I don't have to, they just consume space. If you back up your ani's there's no reason to keep the .tga's around. Of course this is a matter of preference. But, what I've done is, in RP, render selected pieces of your total sequence, and then delete the original .ani files and then do an optimize. If you do this right the final join (DOS sw) will have contiguous files and not create another ani. Also, one thing to keep in mind. RP freaks out if you try to open a project that contains files that have been deleted. All of the transitions get unlinked for some weird reason. So, if you do this just select _any_ .ani file from the PAR when RP says it can't locate a file. The only thing then is that your sequence will look weird as all of your clip sizes will change but the transitions stay in their original spots. Knowing this, it's easiest to have the PAR DOS software open in the background and Alt-tab to it so you can delete files and such without ever leaving Razor. It's a weird problem. Hopefully it'll get fixed. I I actually wasted about 6 hours of rendering because RP unlinked my transitions when it couldn't find the deleted files. A support person at In:Sync told me to just supply any file and the transitions would remain linked. It works, but it's still not perfect. He also mentioned this would only work if you hadn't saved your project file in the unlinked state. Luckily I hadn't. I did have to re-render though. 🙁 I hope you get it to work. <g> DM