#PAR/RAZOR question
24-Apr-95 20:15:08
Sb: #166304-#PAR/RAZOR question
Fm: david W. mennenoh 71561,2343
To: Robert C. Ritger 73041,3173
Of course the easiest way is to render to the PAR first and then use RP to edit
the .ani's. But if your finished .ani will nearly fill the drive you'll have to
use another method. This all depends on your particular system. I try not to
save .tga's if I don't have to, they just consume space. If you back up your
ani's there's no reason to keep the .tga's around. Of course this is a matter
of preference. But, what I've done is, in RP, render selected pieces of your
total sequence, and then delete the original .ani files and then do an
optimize. If you do this right the final join (DOS sw) will have contiguous
files and not create another
ani. Also, one thing to keep in mind. RP freaks out if you try to open a
project that contains files that have been deleted. All of the transitions get
unlinked for some weird reason. So, if you do this just select _any_ .ani file
from the PAR when RP says it can't locate a file. The only thing then is that
your sequence will look weird as all of your clip sizes will change but the
transitions stay in their original spots. Knowing this, it's easiest to have
the PAR DOS software open in the background and Alt-tab to it so you can delete
files and such without ever leaving Razor. It's a weird problem. Hopefully
it'll get fixed. I I actually wasted about 6 hours of rendering because RP
unlinked my transitions when it couldn't find the deleted files. A support
person at In:Sync told me to just supply any file and the transitions would
remain linked. It works, but it's still not perfect. He also mentioned this
would only work if you hadn't saved your project file in the unlinked state.
Luckily I hadn't. I did have to re-render though. 🙁 I hope you get it to work.
<g>
DM