#XYZ to vector/angle?
Everyone,
I'm working on a script which will load motion capture info and attach it to
mesh in the KF. My question is embedded in the script below. Pardon my possible
ignorance… this is my first attempt with the scripter.
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DefPosition tran
DefRotate rot
tran = 0
rot = 0
open "o:\scene5b.dat", INPUT, #1
for j = 1 to 1000
tran.time = j
rot.time = j
input #1, node, tran.x, tran.y, tran.z, rot.x, rot.y, rot.z ; this is
the motion capture format.
; why doesn't keyscript like rot.x? how do i translate absolute
angular
; rotation ( x, y, z rotation ) to vector/angle rotation ( 3dstudio )?
CreateKey node, tran
CreateKey node, rot
next j
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Thanks in advance!
Todd
Mechadeus