3D Exchange Standard
30-Apr-95 16:30:27
Sb: #11009-3D Exchange Standard
Fm: Tim Wilson [Crestline] 76432,1122
To: GreG tsadilas 74774,232
>> [Impulse is] looking at the stand-alone editor approach…having
seperate editors that can be purchased seperately depending on one's
needs. They would operate by themseleves, or work in tandem. It's
not a universal format, but at least it's a step in the right
direction…away from constrictive plug-ins. <<
Greg,
Thanks for the reply. I guess by pulling the different modules
apart Impulse hopes to attract a larger user base to the individual
parts, rather than the whole. But I wonder what sort of file exchange
they intend to use for things like animation, states, particle FX,
textures, etc. DXF is adequate for static model transfer, but… Do
you think their texture playground will function like Steve Worley's
FORGE, and save maps for use in other programs? What if Impulse
added an IPAS converter, so 3DS IPAS's could be used with Imagine,
(or any other program for that matter)? Is there anything in
Autodesks's 3rd party policies that would prohibit this?
Hash's Animation Master is broken up into separate modules,
although they cannot be purchased separately. And in their newest
release they're going in the opposite direction, unifying the
different modules back into a single interface. This, and the fact
that they're planning to eliminate DXF Import would seem to
contradict an OPEN philosophy, but they are also beefing up there DXF
EXPORT and adding support for other formats such as RIB, OBJ, and
QUICKDRAW.
They are one of the first companies I know of on the PC that
is falling in line with the new QuickDraw standard. But this makes
sense since Hash offers a version of AM for the PowerMAC (Quickdraw
will soon be offered as standard equipment for this platform) and
their main focus is on splines. As I understand it, Quickdraw will
apparently act as sort of 3D SPLINE CLIP ART standard not too
different than structured 2D graphics used in DTP today,
Hash has also talked about adding motion support to DXF
format?! I don't know how this would be possible, except to save
every frame or `instance' of deforming geometry as a separate DXF
model, or as a new layer in a DXF model file. But this seems like it
would be very cumbersome indeed. And so far I don't think they've
eloaborated any further on their intentions. But I'll check into it.
Also I think their elimination of support for DXF Import isn't
so wise. This means that ALL their models will have to be created
from scratch, or provided by Hash in their native spline format. I
don't know anyone who makes a translator that converts other objects
to Hash's spline format. Perhaps they'll be adding RIB, OBJ and
Quickdraw IMPORT as well. But this would certainly seem to limit the
resources their PC users can draw on, at least in the short term.
-Tim