CompuServe Messages

#3D Exchange Standard

    29-Apr-95 22:26:24
Fm: Alan Ridgeway 74347,2501
To: Tim Wilson [Crestline] 76432,1122
>> My suspicion is that QuickDraw will focus more on static scenes, for >> publishing since MAC is such a strong niche for that industry. But I >> don't know enough about either QuickDraw or Keystone to assess their >> true benefits to most 3D artists and animators. OPENGL Right now for >> the PC, it appears that the best hope for standards will be in >> MicroSoft's support for OpenGL (which comes from the SGI), or some >> kind of API like Reality Lab as a common ground for interface design. >> Again, I don't fully understand how these technologies bear on the >> issue of interoperability, and file exchange and I'd welcome comments >> from others who know more As far as I have seen, these API's are not for compatable models, but designed to produce real time rendering on the fly. In other words the problems with different formats for modeling will still exist, but the rendering for games and enginering demos will closer exibit "true" 3D because nothing will be prerendered.