CompuServe Messages

#Stage Editor

    01-Apr-95 20:59:56
Sb: #Stage Editor
Fm: GreG tsadilas 74774,232
To: James B. Payton 73624,442
James, A current limitation is that with grouped objects you cannot access any child objects in the stage editor. This may be changing in the future. For now, you can do what you want this way, using Imagine 3.0 and up…. 1) Break apart the head of the lamp where it pivot's from the lamp body. 2) Keep the objects relative positions in the detail editor so that when you load them into the stage editor they are positioned correctly relative to each other. 3) In the action editor load in the lamp_body 4) In the action editor load in the lamp_head. ADD a bar in the lamp_head's ASSOC timeline and enter the name of the lamp_body object as it appears in the action editor. 5) SAVE these changes. 6) Endter STAGE editor. Now you will be able to rotate the head of the lamp at will. Also, if you move the lamp body, or even rotate the lamp body, the head of the lamp will keep it's relative position/alignment to it! Thats what the ASSOCIATE bar does. Note: if you do move the lamp-body, teh lamp_head will not automatically track with it. You will need to re-enter the frame to get it to update it's position/alignment relative to the lamp_body. Also, you can now in the ACTION editor delete the ALIGNMENT bar of the LAMP_HEAD object, and ADD a new one. When doing this, you can TRACK it to the picture object by selecting TRACK TO OBJECT, and then entering the picture object's name as it appears in the action editor. So now, if the picture moves, the lamp head will rotate to always point on it…like it's a spot-light following it. <g> NOTE: When objects are TRACKED to other objetcs, their Y axes are what point to the other objects…so just have the parent axis of the lamp-object's Y axis pointing in the direction of the shining light. If you are not using Imagine 3.0 or higher, you won't have the ASSOCIATE command, which means you'll just have to manually maych up the positions of the lamp_head and lamp_body objects. If you are totally confused now, <g> let me know and we'll tyake it slower. Just let me know which version of Imagine you are using..2.0, 3.0, or 3.2 -GreG