#Key color thingy
03-Apr-95 13:20:26
Sb: #9291-#Key color thingy
Fm: Ben Williams 74774,3106
To: MICHAEL BATES 72774,3064
Michael,
> Now the problem … I run in to it often:
> The top of your dino's head is black (0,0,0), as are parts of his eye and
earhole.
> They match the black (0,0,0) background so my composite shows thru these
areas.
WinImages F/x can fix this using Alpha compositing, I suspect. You need to make
an alpha channel for the dino that passes the dinosaur and not the background.
WinImages F/x will let you edit the alpha channel separately, so if the alpha
channel is generated with holes as you describe, you can edit them and *then*
composite, which will fix the problem 100%.
> What the heck is this Alpha stuff anyway?
An alpha channel is a set of data attached to an image which provides a
transparency level for every pixel in the image. This is usually done by adding
an additional 8-bit (256 grey level) pixel for every pixel in the image, where
black means transparent (or not) and white means the opposite of black… grey
levels indicate partial transparency, which also has its uses of course.
An alpha channel can be generated by color keying, by hand, or a combination of
the two. WinImages F/x will let you do just about anything you want to an alpha
channel, so there should be no problem getting all this to work.
Good luck!
Ben Williams
for Black Belt Systems