CompuServe Messages

#Games and Gender

    01-May-90 23:12:24
Fm: JAMES D. WILLIAMS 72157,3524
To: Linda Fitzpatrick 71260,3704
You don't think Viking (males) would have looked favorably upon rape? I don't think there was any fear amongst us males that we would be neutered because of the existance of outspoken females… I, for one, was mildly amused, bemused, and irritated at the idea that males that wrote games with themes that interested themselves or a paticular target audience (oftimes both), were doing something 'wrong', and that gamewrights should _stop_ writing for said audience (or themselves) because nobody's writing for another audience (females). Getting back to the point, one issue I brought up was the idea of a male in female form. If males and females are the same (in a game), with same abilities, strengths, weaknesses, what does it matter _what_ the imagery depicting the character is? If, on the other hand, you _do_ have different strengths, weaknesses (oh, and goals, possibly), then not only will having both sexes represented enhance the immediate gameplay, it will provide a longer life for the game, and it introduces even further possibilities. Aliens who can't breath nitrogen/oxygen, but can throw a mid-sized auto, or see in the dark. Mechanicals who can't initiate action but can store and retrieve any observation they've ever made. –Eet–