TAD
Thanks much for the kind words. A lot of time was spent on TAD to create an
entirely floating point free environment. All operations in TAD use integer
math (except for one place where we do some bezier curve stuff but that
isn't related to rendering). This was exceptionally tough for some
operations like scaling which require fractional precision.
But, the proof is in the pudding. TAD's speed makes millions of
calculations bearable even on a 68000, as you say.
pk