ProVideo Post
Pete:
I haven't seen PVP in action, but it sure sounds nifty. I would guess that
PVP's speed and smoothness are a result of the effects being "canned." By
that I mean, you have little or no control over them. This permits the
program to optimize these moves for speed. For example, flips and tumbles
around a single axis are very easily optimized. The fact that PVP expects a
screen of certain dimensions and depth, also makes it easier to optimize
the effects. DPAINT, AnimMagic and others permit greater flexibility so
cannot benefit from some of these tricks. Just illustrates the benefits of
specialization.
You said the playback of the animation was quick. How many different frames
are generated for a given effect?