CompuServe Messages

VISIONARY BUG REVISITED

    01-May-92 00:23:15
Sb: VISIONARY BUG REVISITED
Fm: Patrick Beaudine 76430,122
To: Pat @ OXXI
To Pat At OXXI: I have come to the conclusion that I must have a defective or wrong version of Visionary. I just bought John Olsen's book 'The Visionary Programmer's Handbook' at World Of Commodore in New York. Included with the book was a game called 'Cannibal'. Cannibal uses the same type of input loop that the game 'Magic Potion' uses that was shipped with the original Visionary disk. The COMPILED game on the 'Cannibal' disk DOES RESPOND AUTOMATICALLY to directions such a N,S,E,W. That is, the ghost command properly sends visionary a direction and it responds appropriately to that direction. However, after recompiling the game with VCOMP and linking with the new versions of VLINK you sent me, the game again did NOT RESPOND TO DIRECTIONS. Why can John Olsen who wrote the Visionary Handbook get correct results but I can't? What version of VCOMP does John Olsen have that I don't have? Can you give me John Olsen's phone number or a CIS ID if you cannot solve this problem. I note that you, Pat Cummings, contributed to the Visionary manual, as shown on the copyright page. Please get me a version of VISIONARY that works! By the way, did you get my visionary.lzh file I sent you with fixes to 'Magic Potion' that caused it to work using directions as ACTION commands. Note that 'Cannibal' by John Olsen does NOT use directions as action commands, but rather as they should be -interpreted by VISIONARY via the ghost commands from SCREENMODE GRAPHICS. –Thanks for listening to this flame from person trying to make his investment in VISIONARY pay off. Regards, Patrick Beaudine. BETA TESTER FOR VISIONARY.