CompuServe Messages

PC Imagine?

    02-May-92 22:30:53
Sb: #38775-PC Imagine?
Fm: DAVID DAVIS 76336,1711
To: John Bastow 70730,1372
John, Jonathan sums it up pretty clearly, Journeyman is a spline-based package as compared to polygon based modelers we're more familar with. High end programs that run on Silicon Graphics machines generaly are sline based. The advantage is that objects are built around "control splines" that allow objects to be squashed, streatched, or deformed and still keep the basic integraty of the form intact. A practical example would be the flapping of a birds wing, which would be able to flex and bend in a more natural way than with polygon based modelers and be easier to generate. The downside is that spline modelers are computationaly intensive, and even a 68030 bogs down on the rendering. You'd need at least an '040, and I'm not even sure that would produce acceptable rendering times. One of the reasons that I hear Martin Hash developed the 486 version was to offload the computation and use the 486 a straight rendering engine. The other drawback, as Johnathan mentioned, is that compared to the image quality of Lightwave or Imagine, Journeyman's looked weak. I had heard that the new release would have a substantialy improved rendering, which I'm glad to hear from Jonathan appears to be true. Martin's produced a phenominal program in Journyman, it deserves a serious look. Unfortunetly it's not that easy to come by, you have to order it direct from Hash Enterprises, which I don't have an address for. Anyone? That's the nickel tour of Journeyman, (in am Impulse forum yet- sorry guys), I'm sure it doesn't do the program justice, if you can find someone with a copy check it out. Dave