#Buenos tardes, amigos.
20-May-92 01:26:04
Sb: #15389-#Buenos tardes, amigos.
Fm: Yost Group 76702,413
To: alec jason 71137,2632
Hi Alec,
There's no way to replace an "instanced" clone of an object(s) in the
Editor or Keyframer. If that's what you want to do, you need to use master
objects instead of clones.
The reason why you're having problems with objects being rotated when you
copy tracks is because the objects you're copying the animation data to
were made in a different original orientation than the objects from which
you're copying the animation data. For example, if you copy animation from
an arm that was made in the top viewport to an arm that was made in the
front viewport, the animation data will be 90-degrees offset for the copy.
The only way around this is to reset the new objects orientation to that of
the original. There's a long convoluted way to do this that I'd probably
have to show you in person. I'll be happy to do that at the user group
meeting on the 30th.
Basically, if you know that you're going to want to substitute objects for
other objects, you should avoid using instances. That makes it very easy
to just use the Replace function… that's why we put that feature in
there!
BuenAs NochEs, AmigO. (is that right?)
– G