Scene editors, Viv/PoV
27-Apr-93 13:31:09
Sb: #20739-Scene editors, Viv/PoV
Fm: Lowell Walmsley/ 73417,1452
To: Per Larsen 100121,1514
I have noticed a little friction about the Sculptura demo package. I think that
the main problem is a matter of perception. Sculptura was not built primarily
as an add-on to Vivid or POV. It was mainly built as a stand-alone
modeling/rendering package that could output to Vivid or POV as an option. It
has a built-in solid renderer. Since I decided to market Sculptura as an
inexpensive commercial product, the freely availiable version has some features
disabled. All of the features of Sculptura are availiable ( every modeling
command), only the File I/O and the solid rendering are disabled, but this is
what makes it different from the commercial package. When you look at the
amount of stuff that is active in the demo, only a couple of menu items are
disabled. A lot of demos of commercial programs just show some kind of guided
tour or slideshow or something, but Sculptura's demo is completely interactive
and works exactly like the full version. Sculptura can't generate clipped
objects directly, but it can generate sphere, cone, and cylinder primitives for
Vivid and POV. I think that the demo version has more than enough features in
it to demostrate how the product works. One thing that will help is that I will
be getting around to posting some sample output here pretty soon..
– Michael
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