#Scene editors, Viv/PoV
26-Apr-93 13:42:09
Sb: #20595-#Scene editors, Viv/PoV
Fm: Dan Farmer 70703,1632
To: Per Larsen 100121,1514
Per,
There really are not a lot of POV files in the libs… just a lot with
POV in the name. You'll want POVIBM.ZIP, POVSCN.ZIP, and POVDOC.ZIP.
In addition, the source is in POVSRC.ZIP (all this info is contained in
POVINF.DOC and all files are in Lib 8).
I don't know of any modellers for Vivid yet, but it's just a matter of
time. The programs are similar enough where the same editor should work
with any of the common raytracers without much more work than changing
the output format. There are some bigger differences (like
CSG/clipping, grouping syntax, etc) that may bog things down a bit,
though. Still, if I had to make a guess, I'd say that you'll be seeing
something that outputs Vivid code in a few months or less. Of course,
there's always "Bob's" friend "Ed" (BOB is the subset of Vivid that was
included with S.Coy's "Photorealism and Raytracing in C". "Ed" is a
simple editor that was packaged with it. Haven't heard much good about
"Ed", though).
Main differences: POV-Ray has many more primitives and CSG (constructive
solid geometry). Vivid is faster and has a somewhat "cleaner"
anti-aliasing, but that difference gets minimized as you increase
resolution. POV-Ray uses left-handed coordinates, Vivid uses
right-handed. This can cause a bit of confusion at first, but you'll
get used to it.
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