CompuServe Messages

#Scene editors, Viv/PoV

    26-Apr-93 13:42:09
Fm: Dan Farmer 70703,1632
To: Per Larsen 100121,1514
Per, There really are not a lot of POV files in the libs… just a lot with POV in the name. You'll want POVIBM.ZIP, POVSCN.ZIP, and POVDOC.ZIP. In addition, the source is in POVSRC.ZIP (all this info is contained in POVINF.DOC and all files are in Lib 8). I don't know of any modellers for Vivid yet, but it's just a matter of time. The programs are similar enough where the same editor should work with any of the common raytracers without much more work than changing the output format. There are some bigger differences (like CSG/clipping, grouping syntax, etc) that may bog things down a bit, though. Still, if I had to make a guess, I'd say that you'll be seeing something that outputs Vivid code in a few months or less. Of course, there's always "Bob's" friend "Ed" (BOB is the subset of Vivid that was included with S.Coy's "Photorealism and Raytracing in C". "Ed" is a simple editor that was packaged with it. Haven't heard much good about "Ed", though). Main differences: POV-Ray has many more primitives and CSG (constructive solid geometry). Vivid is faster and has a somewhat "cleaner" anti-aliasing, but that difference gets minimized as you increase resolution. POV-Ray uses left-handed coordinates, Vivid uses right-handed. This can cause a bit of confusion at first, but you'll get used to it. There is 1 Reply. Read action !