Camera "flight" with POV
27-Apr-93 02:56:27
Sb: #20648-Camera "flight" with POV
Fm: Eric Barish 71501,1065
To: Mark Campbell 70673,1722
I'm not sure if this will give the right effect or not, but
here's the acceleration:
SPLINE(T+1)+SPLINE(T-1)-SPLINE(T)*2
Where T=Time (Frame number) and SPLINE(T) is the current X,Y,Z
coordinates.
You may get better/smoother results if you average the look_at
and acceleration values for 2 or 3 frames before you use them.
Read action !