#Camera "flight" with POV
26-Apr-93 20:44:52
Sb: #20578-#Camera "flight" with POV
Fm: Douglas Otwell 76236,1121
To: Mark Campbell 70673,1722
Mark,
As Chris says, you've got the right idea on steps 1 and 2. At least that's
what I did using RTAG on a simple "roller coaster" animation, and it worked
quite well. Sharp turns can get the view swinging wildly left/right,
though.
As for rolling, you're on your own. "2nd derivatives" require digging too
far back for me. (It has occurred to me many times that if I knew about
POV-Ray and Polyray in highschool, I would've paid much more attention in
calculus class.)
Another problem I ran into is acceleration control. I just don't see how to
do it using splines, which seem to want to interpolate a fixed number of
evenly spaced points between control points. (I think oversampling might be
an answer, but I never tried it.) If you or anybody else has ideas on this,
I'd love to hear 'em. Good luck.
Oh, here's another tip if you're not doing it. Use one of the new POV-Ray
wireframe modelers to rough out your scene and place spheres for spline
control points. It's the quickest way to visualize your flight path.
Yours, Douglas
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