Camera "flight" with POV
27-Apr-93 22:44:30
Sb: #20778-Camera "flight" with POV
Fm: Douglas Otwell 76236,1121
To: Mark Campbell 70673,1722
Mark,
> I can't see POV-Ray on an Apple IIe, can you? (I guess that dates me
> pretty well, eh?)
When _I_ was in high shool, <g>, the latest thing in personal computers was
the Altair. It used 8 rocker switches for input, and eight LEDs for output.
It had very limited graphics capabilities. Although I must admit, the
thrill I got in making those little LEDs "chase" themselves was not unlike
the thrill I get today creating a photo-realistic raytracing. It all
depends on your expectations, I guess <g>.
> What exactly do you mean by oversampling in this case?
Good question. I was confusing RTAG's splines with another method of
splines I had played with. In RTAG, you _can_ calculate the spline at any
point between the start and end-points, apparently. No problem.
In a roller-coaster animation, ideally the velocity of the camera would
depend on its altitude.
Yours, Douglas
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