3D Studio with DOS 6
26-May-93 16:50:38
Sb: #44364-3D Studio with DOS 6
Fm: Marion K. Marks 70700,2777
To: Craig Sharp [Mem TM] 73417,2320
Craig:
That may be true. I do know, however, that QEMM gives a lot more power and
flexibility than even DOS 6's HIMEM.SYS/EMM386.EXE combination. For instance:
* Add "FRAME=NONE FEMS" to your QEMM command line to disable the EMS Page
Frame (thus freeing up 64K of UMBs!), WHILE KEEPING VCPI SUPPORT for
3DS and other VCPI programs! While the DOS 6 EMM386.EXE is supposed to
do the same thing via "FRAME=NONE", it doesn't seem to work well, even
when I DON'T use MEMMAKER.
* Allow upwards of 720K conventional RAM by adding "VREMS" (or "VREGA" if
you don't mind that extra memory being slow VGA memory rather than being
filled in from faster motherboard memory, though VREGA will give you an
extra 96K of VCPI, which MAY mean the difference between a particularly
large project having to swap or not during rendering…). You can turn
this feature on or off on the fly by typing VIDRAM ON or VIDRAM OFF. Of
course, while on, you can't use EGA, VGA, or SVGA graphics, but you can
still use CGA graphics and any text mode, including extended text modes
(80×50, 132×60, 160×100, etc.)! Since 3DS doesn't need much in the way
of conventional memory to load and run, turning VIDRAM OFF before 3DS2
isn't much of an inconvenience (heck, a .BATch file can do it!), yet you
can now get more conventional RAM for text or CGA programs that need it!
* Many other options which can maximize the amount of VCPI available —
especially nice for machines dedicated mostly to 3DS2 and ANI Pro. For
instance, if you know you won't be using Windows 3 on that machine, add
"NW3" to the QEMM line to get an extra K of conventional memory. If you
aren't using any multitasker, you can do "MAPS=0 TA=1" to further gain
VCPI and conventional memory.