CompuServe Messages

Refl. Mapping w/ a .FLC

    27-May-93 15:38:30
Fm: MARTIN G FOSTER 70303,456
To: KEITH TROMER 70711,3217
Keith, I believe I have a better approach which I used to good effect for an animation for Universal Studios (shameless namedropping, please forgive me <g>). You would create a second camera pointing in the direction your text faces, that is outwards and towards the sky-sphere/dome. You then render this view and save it as a sequence of .tga files. You can then use this, in the second rendering as a *texture* map on the front faces of the logo and the skydome doesn't need to be there at all. No matte objects necessary at all and alpha-split will work fine. Worked great for me and the client loved it – what more could you ask for?