Refl. Mapping w/ a .FLC
27-May-93 15:38:30
Sb: #44696-Refl. Mapping w/ a .FLC
Fm: MARTIN G FOSTER 70303,456
To: KEITH TROMER 70711,3217
Keith,
I believe I have a better approach which I used to good effect for an animation
for Universal Studios (shameless namedropping, please forgive me <g>). You
would create a second camera pointing in the direction your text faces, that is
outwards and towards the sky-sphere/dome. You then render this view and save it
as a sequence of .tga files. You can then use this, in the second rendering as
a *texture* map on the front faces of the logo and the skydome doesn't need to
be there at all. No matte objects necessary at all and alpha-split will work
fine. Worked great for me and the client loved it – what more could you ask
for?