#PAR
What block limit setting do you use? I've heard 250 and 260 in here, I've been
using 210. The gist I got from the documentation was smaller is better (as
small as possible without degrading image quality), as larger blocks may not
get completely transferred (depending on HD speed) and cause flashes. I'm not
seeing flashes, I'm getting frame corruption. Dots, colored boxes, non-sync'd
(looking) frames. I can replace these frames by re-rendering the individual
(corrupted) frames, then splitting and joining frames to restore the animation.
What could cause 10+ individual frames to become corrupted in 4 different
animations (in different projects/directories) at the same time? This event
was caused (it seems) by a single animation. I rendered 270 frames, stopped
the rendering and checked the progress, rendered the remaining 120 frames, then
joined them in the controller. I played the file, it was corrupted, and so
were the other 4. I optimized the disk and checked them again. Still
corrupted. It might be worth mentioning that this animation was done at
564×360 resolution instead of 752×480, at the same block limit (210). I could
really use some help on this — all of you with PARs — Give me your opinion,
please. Thanks —
–John Wilson