CompuServe Messages

#No Bones About it

    01-May-94 20:39:36
Fm: John Gross 71740,2357
To: Paul Toal 72701,2360
Try designing the human with the legs pulled apart as the default positions. this way when you bend them together using bones, they won't influence each other so much. unfortunately bones aren't the greatest way to animate human type figures. What we really need is I.K. to work with segments of hierarchial objects. JG