CompuServe Messages

#No Bones About it

    01-May-94 23:59:29
Fm: Erik Flom 71204,407
To: Paul Toal 72701,2360
I've had slightly better luck by breaking the object into several segments: arms, torso, head, legs. Of course, this brings back the very problem bones was meant to solve: there are seams where the objects join…… My technique works well on the claymation/cartoony char I'm working on, but probably would not look good on a humanoid. (You could hide the leg seams in a pair of baggy shorts. :^) Good Luck, Keep On Toastin' Erik Flom – ELF Works 3D Construction Co.