#No Bones About it
I've had slightly better luck by breaking the object into several
segments: arms, torso, head, legs.
Of course, this brings back the very problem bones was meant to solve:
there are seams where the objects join……
My technique works well on the claymation/cartoony char I'm working on,
but probably would not look good on a humanoid. (You could hide the leg
seams in a pair of baggy shorts. :^)
Good Luck,
Keep On Toastin'
Erik Flom – ELF Works 3D Construction Co.