CompuServe Messages

#Questions

    06-May-94 10:59:45
Sb: #81263-#Questions
Fm: Marc Reinig 72410,77
To: Stan Kalisher (Impulse) 76004,1767
Rick, > Lights meant to cast soft shadows must be created in the Detail > Editor where the SoftEdge.itx texture may be applied as an attribute. I have tried using SOFTEDGE.ITX to cast soft shadows with no success. What I get is a light who's brightness falls off at different rates (depending on the settings in SOFTEDGE) as you approach the edge of it's cone if it is a spot light, but the shadows it casts still have very hard edges. I am using a sphere with it's attribute set to light, spherical, filter (255,255,255), variable fall off, and using the SoftEdge.ITX. I have three of these grouped together as a single object as the lights in a room. I get hard edges everywhere. Any help in this would be appreciated. -Marco