#Questions
06-May-94 10:59:45
Sb: #81263-#Questions
Fm: Marc Reinig 72410,77
To: Stan Kalisher (Impulse) 76004,1767
Rick,
> Lights meant to cast soft shadows must be created in the Detail > Editor
where the SoftEdge.itx texture may be applied as an attribute.
I have tried using SOFTEDGE.ITX to cast soft shadows with no success.
What I get is a light who's brightness falls off at different rates (depending
on the settings in SOFTEDGE) as you approach the edge of it's cone if it is a
spot light, but the shadows it casts still have very hard edges.
I am using a sphere with it's attribute set to light, spherical, filter
(255,255,255), variable fall off, and using the SoftEdge.ITX. I have three of
these grouped together as a single object as the lights in a room.
I get hard edges everywhere.
Any help in this would be appreciated.
-Marco