#Using 3DS for VR
10-May-94 12:57:29
Sb: #100857-#Using 3DS for VR
Fm: Jonas Ruikis [ADESK] 73172,1351
To: CHRIS TRUTY 71213,3056
Chris,
<< What is the difference between standard FLC/FLI's and the VR sections?? >>
Some games give you the feel of VR. They do this by modeling a scene
and prerendering a large number of restricted areas of movement and
then limiting your movement and displaying the appropriate flc. Other
packages do not limit your movement but are forced to render the scene
in realtime. In order to keep up with the feeling of VR they may use
wireframe, flat shading, etc. to at least give you a few frames per
second of screen refresh. Some applications can use hardware
accellerators to improve the screen refresh rate.
jonas[adesk]