CompuServe Messages

#Using 3DS for VR

    10-May-94 12:57:29
Sb: #100857-#Using 3DS for VR
Fm: Jonas Ruikis [ADESK] 73172,1351
To: CHRIS TRUTY 71213,3056
Chris, << What is the difference between standard FLC/FLI's and the VR sections?? >> Some games give you the feel of VR. They do this by modeling a scene and prerendering a large number of restricted areas of movement and then limiting your movement and displaying the appropriate flc. Other packages do not limit your movement but are forced to render the scene in realtime. In order to keep up with the feeling of VR they may use wireframe, flat shading, etc. to at least give you a few frames per second of screen refresh. Some applications can use hardware accellerators to improve the screen refresh rate. jonas[adesk]