Gamma
John,
PMJI, but what display or framebuffer are you using, and is it displaying
24-bit ? Does it feature hardware gamma correction ? What method have you used
to substantiate that brightness/contrast are set correctly ? What monitor are
you using ? Do your renderings look correct when displayed from an application
other than 3DS ? Have you checked them on another system/display ? Are you
certain that your lighting is positioned and adjusted accurately as well as
your surface attributes ? Have you checked rendering with just omni lights, no
falloff, etc.? What value is entered in the NEXT field after the display gamma
using the matching swatches (framebuffer)? Do the renderings look correct with
Gamma set at 1.8 AND also look correct when displayed from another application
? If so, forget about it. These are questions to answer in determining your
problem.
Regards,
BILL