CompuServe Messages

#Gamma

    14-May-94 00:59:38
Sb: #101611-#Gamma
Fm: Yost Group 76702,413
To: Joseph M. Wilson 73531,2071
Regarding the gray boxes, what you have there is simply a single-pixel checkerboard inside a medium-gray border (or is it the other way around?). Anyway, the checkerboard consists of alternating black and white pixels that appear to be medium gray at any distance. As you adjust the display gamma, 3ds alters the luminance of the solid gray. If there was no such thing as a gamma curve, and all displays were completely linear (don't we wish), a solid gray value of 127,127,127 would appear the same as the black and white checkers. Theoretically, when you adjust the solid gray to match the _apparent_ gray of the checkers, your display gamma should be balanced. In reality, we've found that certain monitor displays don't always work like that. NTSC monitors, for example, often throw things off. It may be that your monitor is bleeding the pixels slightly (ouch) so the black/white checkers appear a different value of gray, etc., etc. If, as you say, you like "twidgeting," you could try rendering a checkerboard that's 2×2 pixels and check it out from across the room while squinting your eyes. Since gamma is a voodoo art, you might want to first sprinkle some chicken blood on the keyboard. – Jack