#Gamma
John,
The extensive video backgrounds I was referring to were not only mine but that
of other forum members like Don Landis, Paul Lind as well as that of video
engineers with which I have a strong professional relationship, and the
engineers at Truevision. Many other's like John T. have helped in testing our
observations with good result. Recently I have acquired a formula which also
helps in understanding the equation of linear and non-linear devices as they
relate to video and NTSC.
My video background starts in junior high school on Sony reel to reel video
decks which were in B/W. I became seriously active in video production in May
of 81, where I started working in Broadcast Production facilities while I
obtained my Degree in Radio/Television from the University of Arizona. After
graduating I worked as a 1" video editor for several of the local production
houses. My professional interest in CG work began in '86; this was an off-shoot
of creating titles and graphics on a Chryon and flying them in with the ADO
3000. Computer animation become a viable production tool on PC's with the
advent of the 286 and Definicon math coprocessors. The video production
facility I worked for acquired Digital Arts in 87, I caught the bug and the
rest is history. I switched from DGS to 3DS after release 2. I had worked with
R1 but at the time felt it wasn't ready, though it had already incorporated
some significant advances. And with the release of R2 I bailed out of DGS. I
don't think anyone imagined that 3DS would have the effect it has had, but it
was pretty obvious that a major advacement was in the works. Its easy to look
back now and say "no kidding". <g>
Glad to have been able to help.
-JE