Animator VBX
You have mentioned that your developers write routines to play wav files
from memory, then use SoundDelay to sych to the flic. Can you please
elaborate on this a bit more? What I don't quite understand is: if you wrote
your own routine to load and play music, how can you tell the VBPLAY.VBX
that you want to delay it?
With my program, I actually creat a script file to play multiple flics
sequencially with all the necessary setting. If I write a routine to play
the music seperately, how can I sync them to the flics? Is there someway
that I can reset the sound file pointer to point at the sound wav in memory?
Paul