#2 New (UK) Amiga Mags
14-May-94 13:34:06
Sb: #145567-#2 New (UK) Amiga Mags
Fm: Paul Rigby 75300,1503
To: Tony Williams 100347,2741
Hi Tony,
Many thanks for taking the trouble of noting your likes/dislikes re. Amiga
Pro/32. It's nice to have some feedback. Okay, down to your points.
1. To print the Doc Sorrel code would have taken a further 4 pages. Space I
didn't have and wouldn't want to waste. I'd have had lots of people complaining
that it is rather silly to be asked to type 4 pages of code into any computer
in this day and age. As we have a policy of no cover-disks the most obvious
alternative was a BBS. CIX is the most popular BBS in the UK. Also, if you are
into coding (not beginners stuff but the mid-range stuff Doc talked about) then
chances are that you'll have a CIX account or will know someone who does.
Finally, we didn't suggest that you log onto CIX to `see how it's done'. We
described the ideas behind the code then offered the CIX route to save you
having to type in the final code. You can then re-read the article and have the
code on-screen at the same time. The CIX link will continue until I hear of a
practical alternative.
2. Please read my Editorial. I said that there will be no repetitive questions
printed every month and that the mag won't be swamped by the same – I still
stand by that. Well, we've given you PUG, a *single* page. We cover one subject
per month with NO REPETITIONS. We recognise that SOME beginners will be reading
Pro (although 90% of the mag is aimed at those users who've had their machine
for a few years). At the opposite end of the scale we'll be printing *very*
tech-head articles every once and a while to cater for that element too. As I
say, only 10% of the articles (on average) will cater for the extremes, though.
3. Dirty Den's first column will be delving into more meaty subjects from issue
2 onwards. However, Den thought it best that he *make sure* that everyone is
happy with Libs as many of his future columns will deal with the same. It was a
one-off piece to set foundations.
4. Errm – you try talking to the guy – that was as in-depth as we we're going
to get, I reckon <g>. Seriously, though, yes it was a fun piece. Any more
serious and it might have been included into Pro instead. We will include Celeb
pieces in 32 in the future, the depth of each piece will probably vary – it
depends on many factors which we have to play by ear as and when the interview
occurs.
5. Fair comment. We've sorted this out for issue 2.
6. We forgot to include an explanation to the ratings system in Issue 1. That's
been fixed in 2. I hate ratings too but they're demanded by the games industry
and many readers. I dislike numeric ratings as they mean nothing to me. Even
1-5 ratings are meaningless. However, ask a friend what he/she thought of last
night's movie and they'll probably say "It was brilliant!" or "Absolutely
terrible" – or somesuch. People rarely talk numbers unless they say something
like "10 out of 10". You never say something is 4/5 or 67/100. Hence, I am
merely trying to put some common sense into a non-sensical idea.
7. Hmmm. I'll think about this one
8. …and this one too
9. We do, where applicable. It says so in the body text. I can give you
examples from issue 1 if you wish.
10. 32 is a magazine for 32-bit machines ONLY – hence the name. It is not a
16-bit games mag. We will be putting `for the A1200 and CD32' or similar on the
front cover from issue 2.
Glad you like the rest. Thanks again for the comments.
Paul