CompuServe Messages

Camera spin

    17-May-94 10:24:49
Sb: #102084-Camera spin
Fm: Yost Group 76702,413
To: John Slater 71045,1002
In addition to what Martin said about keyframing a 180-degree roll, you can also try linking everything in your scene to a dummy rotating the dummy 90-degrees on frame 0. This will likely shift the entire animation to an orientation in which you won't ever being passing the camera over the singularity at the poles. Note that the singularity is just an artifact of quanternion mathematics, which was originally developed in the 1800's to inhibit the gimbles on big sailing ships from locking. All high-end 3D animation systems use this form of math for smooth motion, but like anything it's not perfect. – G