#3ds Render to PAR?
17-May-94 17:55:23
Sb: #102081-#3ds Render to PAR?
Fm: Joseph M. Wilson 73531,2071
To: James J. Beyer 73321,1324
<<Did you originally set the PAR drive as the target drive to store
targa files on?>>
Yeah, I dump files directly from the rendering process to the PAR —
My symptoms may be different that yours — I get about 10-15 (short)
animations on the PAR, then , for no apparent reason, I render one
more, and 5-6 of the previously stored animations have corrupted
frames. They were all perfect before this last operation. This is
not something that happens during playback, the animations have
corrupted frames even when stepping through them. Really weird. I'm
glad I haven't done anything of (major) significance yet, I'd have a
hard time explaining to a customer how my $ 3000 taping gear ate his
$4000 animation so it won't be ready on time <g>.. I hope this gets
better —