CompuServe Messages

skin-tempo

    20-May-94 04:05:06
Sb: #102954-skin-tempo
Fm: ARA GREGORIAN 71544,2345
To: Yost Group 76702,413
gary: i agree deadlines keep things moving, but from a development and a developers point of view usually this means compromise in the final product and the ultimate visualized concept. i am saying this becouse i like you am involved in product development (not software. i direct the R&D for Kemper snowbords and i do a lot of the designs personally) and i almost always end up compromising my visualised concepts that i believe deliver the ultimate product, becouse of mostly deadlines rather then technical reasons. this does not give me the satisfaction i need to get becouse it does not let me truly express what i had in mind and unfortunatly allows the judgment to come from the compromised product. but reality is reality and i guess we all need to deal with it. as far as r4 vs ipas3: hey r4 is the name of the game BIGTIME. but maybee sometime in the future while taking a break and having your margarita, you can write a few lines of code to upgrade these ipas3 programs. i defenatly will not complain if you get the chance to to this. but RRRRRR444444 it is, if it is one or the other!! are you done with wishlist items or are you still looking at ideas from endusers? here are some ideas anyway: 1) I.K. maybee.2) object based materil editing(i sent you an email on this one before).3) creating and editing 3d paths directly in the keyframer. 4) realtime shading in 3d edit and keyframer.5) object snaps.6) color bitmaps in the background of the editor and keyframer.7) raytraced refractions.8) drawing layers like acad.9) keyboard,type in dim.s for modeling not as an ipas but as an integral part of the program. 10)keyable background image motion or limited background motion derived from the camera motion(i.e. background image moves according to the camera movment, ofcourse to a certain limit, like viberation, small rolls and ups and downs, small pans and etc…).11) acad type curve and arc modleing in 2dshaper(spline and fit through points).12) direct aplications of decals on objects in shaded mode. 13) maping mode in which the mapping icon actully shows the outline of the alpha channel not the whole image.14) copy range of keys in the keyframe tracks.15) real undo without hold. thats all i have in mind now. do me a favor, even if it is too late for wishlist items, let me know what you think about the above ideas. thanks in advance and good luck with r4. ara